ATOMIC

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Triggers

TRG

A column of trigger buttons; to the left of a SEQ, the steps of a trigger sequencer.

Alone

Each circle is one trigger and one channel of OUT. With a single trigger left, the whole black area is its button.

The TRG panel, alone, in pulse modeThe TRG panel, alone, in pulse mode
  1. Pulse the small mark at the top left: pulse mode on or off
  2. Triggers click to fire or light; drag across for several
  3. Shift-drag up adds triggers, down removes them: one to sixteen, eight to start
  4. IN a poly cable, one channel per trigger
  5. OUT the triggers, one channel per trigger

Pulse mode is on to start: its mark at the top left of the screen is lit, and a click on a circle fires one trigger, 10 V for 1 ms, on that channel of OUT. With pulse mode off (its mark dark), each circle is a toggle: a click lights it and its channel stays at 10 V until clicked again. Nothing is high only while held. Turning pulse mode on clears the lit triggers.

A TRG with pulse mode offA TRG with pulse mode off
Pulse mode off. Four triggers lit, their gates high.

A poly cable into IN takes over the triggers, one channel per trigger, and a click does nothing while it is in. In pulse mode, IN turns gates into triggers, one as each gate rises; with pulse mode off, the gates pass through. Pull the cable and the pattern you set comes back.

Bonded

Atomic modules pushed edge to edge bond into one rig. A bonded TRG's circles are always toggles; the pulse mark is gone. Its own OUT gives the lit triggers as steady gates, a channel each, whatever a SEQ is doing.

A trigger sequencer

To the left of a SEQ, each trigger of a TRG is a step. The SEQ's OUT, labelled TRIG, fires a 1 ms trigger as the playhead lands on a lit one. To build a five-step pattern, Shift-drag the TRG down to five triggers and click the steps you want to hear. A sequenced TRG gives triggers only, never gates; for a gate as long as a step, let the SEQ step CV faders set to 0 V and 10 V instead.

For two patterns of different lengths on one clock, bond a CLK, a TRG of five, a SEQ, a TRG of seven and a second SEQ: each SEQ steps the TRG nearest its left, and the two drift against each other, meeting again every 35 steps.

Turn on the SEQ's poly steps, the small P square left of its mode button, and each TRG becomes one step; its lit triggers come out together, one channel per trigger, on the SEQ's poly OUT. A row of TRGs then plays up to sixteen drum tracks at once. For a drum pattern, bond four TRGs of three triggers each to the left of the SEQ, with poly steps on. Each TRG is now a step: in each, light the first trigger for a kick on that step, the second for a snare, the third for a hat, and split the SEQ's OUT with any split module into three cables, one per drum.

A TRG to the left of a SEQ, its triggers the stepsA TRG to the left of a SEQ, its triggers the steps
Lit triggers white, the playhead yellow.

Fed by a POLY

A POLY with a cable in its IN splits that cable onto the TRGs to its right, one channel per trigger. A trigger you click then stops following the POLY until you double-click it.

Cables on the triggers

Every trigger is a jack too, an input and an output at once. ⌘*-drag from a circle to patch a cable out of that trigger; the Atomic menu opens only over a module's title, so holding ⌘ over a circle leaves it free for the drag. Drop a cable from an output onto a circle and it drives that trigger; drop one from an input and the trigger feeds it.

A cable into a trigger works it at each pulse, as a click does. Bonded to a SEQ, a cable out of a trigger fires each time the playhead reaches it, lit or not, so a trigger can reset a CLK or a SEQ at a chosen step; with poly steps on, it fires when the SEQ steps onto its TRG with it lit.

Cables patched straight onto a TRG's triggersCables patched straight onto a TRG's triggers
One trigger flips at each pass, from the SEQ's EOC; two others reset the CLK and the SEQ when the playhead reaches them.

Shortcuts

WhereGestureWhat it does
TriggersDrag acrosslight or clear the triggers (in pulse mode: fire them)
TriggersShift-dragadd or remove triggers
TriggersShift+⌘-clickinvert all the triggers
A trigger⌘-dragpatch a cable from this trigger
A triggerDrop a cablepatch this trigger
A triggerRight-clickits cables
Triggers, poly stepsShift-dragsize all the SEQ's TRGs
A trigger set by hand while a POLY feeds itDouble-clickfollow the POLY again
PulseClickpulse mode on or off; on clears the pattern

On every module

WhereGestureWhat it does
A value on a screenDouble-clickback to its default
Any partRest the pointera tooltip explains it
A module's titleHold ⌘ or Altthe Atomic menu: change this module into another kind, or insert one beside it
The Atomic menuShift+⌘-clickdelete the module
The bracketDeleteremove the whole rig
The bracket⌘-D or Alt-Dduplicate the rig; with Shift, its cables too
ATOMIC on the bracketClickit reads RESET under the pointer, and starts every SEQ and CLK of the rig again

* ⌘ is Ctrl on Windows and Linux.

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